MAP09: Watershunned (The Box of a Thousand Demons)

MAP09: Watershunned is the ninth map of The Box of a Thousand Demons. It was designed by Thelokk and uses the music track "".

Essentials
As you enter the level, the blue key will be right in front of you, but placed on a scrolling floor and inaccessible: the main objective of the level is to progress the key's path, until it reaches a location where it can be picked up. In the same starting room, take note of the blue key door to your right, as well as a small watery alcove right next to it hiding a shotgun.

Taking the left will lead to a large room, with a number of points of interest. A dark alcove to the west hides an imp ambush and a super shotgun, while a second alcove just north of it will open only once a switch in the room's far east wall is activated: this second alcove contains a perched arch-vile, a sargeant, and a switch that will remove the block on the elevated conveyor belt (visible to the room's south) just enough for the key to move forward a little, then teleport away.

Proceed through an irregular opening in the northern wall, leading into a short pipe maze, infested with spectres. Your objective is to find yet another switch, to the northeast of the maze, which will open progression, as well as setting free an ambush of Hell knights. Once dispatched, proceed to the maze's southeast, where a set of bars have been raised, giving access to a large water reservoir you must jump into. The conveyor belt has dropped the blue key right in the middle of the room, but be careful, as approaching the key will spawn a large ambush of pain elementals, revenants and a single lost soul. Should you survive, grab the key and make your way up a somewhat hidden staircase against the eastern wall, then further up into a dark passage, which will lead you back up to the large room with the alcoves.

Retrace your steps to the starting room and open the blue key door. The room, guarded by a mancubus turret and some hitscanners and imps, features a platforming challenge: you must climb up against the northern wall, hit a switch tucked within a small alcove (which will also unleash a Hell knight trap), then jump your way to the opening at the southeast end of the room. Be careful, as the open air section at the end of the tunnel features two revenants and a cyberdemon, both of which have a clean potshot at you even from a distance. Proceed forward, and the exit will be right behind the cyberdemon itself.

Secrets

 * 1) At the start, head west of the stream and use the silo closest to the stream to lower a berserk pack. (sector 43)
 * 2) In the dark nukage hall at the northeast end, find a small corridor going east to a teleporter. This takes you to a soul sphere. (sector 99)
 * 3) At the northwest end, look at the nukage markings and find one that looks like an arrow pointing to the east. Open the wall there to get a megaarmor. (sector 350)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on March 20, 2023.

Player spawns
This level contains four spawn points:
 * 1) facing north. (thing 190)
 * 2) facing east. (thing 191)
 * 3) facing west. (thing 192)
 * 4) facing north-west. (thing 193)

Things
This level contains the following numbers of things per skill level: